Resume

Hi and welcome to my portfolio, my name is Oscar Nacher Garcia.

I’m a young, enthusiastic 3D artist, proficient with prop, hard-surface and environment art, I enjoy creating detailed props and environments. I’m always trying to push my work to the next level and improve my skills, by learning new pipelines and tools.

I’m located in the east coast of Spain and willing to relocate worldwide, I’m currently working full time as a Prop Artist at Elite3D.

〈Download my CV〉

Software

  • Adobe Photoshop
  • Autodesk 3D Studio Max
  • Autodesk Maya
  • Pixologic ZBrush
  • Substance Painter
  • Substance Designer
  • Marmoset ToolBag
  • Quixel Suite
  • XNormal, Knald and CrazyBump for normal map creation and tweak.
  • Unreal Development Kit 3″ (UDK), including asset pipeline, kismet, level creation, matinee, terrain sculpting, lighting and material editor.
  • Unreal Engine 4, including knowledge of blueprints and PBR materials implementation.
  • Bethesda Softworks “GECK” ,“Creation Kit”, “Construction Set” (for modding purpose)
  • Perforce
  • Alienbrain

Skills

  • Normal maps from High Poly model.
  • High poly sculpting for normal projection.
  • Texture and shader creation (realistic, stylized, etc.), including Pyshically Based Textures.
  • Proficient in Prop, Environment and Hard Surface Art
  • Ability to accept and give feedback.
  • Experience in game design, level building and storytelling/screenwriting.
  • Excellent teamwork, experience working in small teams
  • Flexible learner, ability to learn and implement new pipelines and tools.
  • An eye for the detail.
  • Polycount budget and Mesh/Material optimization.

Titles & Experience

  • “Call Of Duty: Infinite Warfare”(PC/XBOX One/PS4) 2016

    Studio: Elite3D/Infinity Ward               Publisher: Activision

    Junior Prop Artist, contract for Elite3D, published by Activision. Shipped

  •  

    “Call Of Duty: Modern Warfare Remastered”(PC/XBOX One/PS4) 2016

    Studio: Elite3D/Beenox               Publisher: Activision

    Junior Prop and Vehicle Artist, contract for Elite3D, published by Activision. Shipped


  • ” Uncanny Valley”(PC) 2015

    Studio: Cowardly Creations

    Quality Assurance Tester. Shipped


  • ” Unnamed Vehicle Simulator” I.D.M. 2014

    Institute of Design and Manufacturing

Main Artist, creating urban environments and props, for the Automotive Department of the Institute of Design and Manufacturing of Valencia, Spain.


  • “Vampire Crystals”(WiiWare) 2013

    Studio: Shanblue Interactive

    Quality Assurance Tester. Shipped

Education

Bachelor of Arts, Computer Games Design (Focused in Environment Art and Design)

University of Teesside, UK

2015

High National Diploma in Computer Games Animation

Escuela Superior de Arte y Tecnología (ESAT), Spain

2014

Languages

Spanish – Native
Catalan- Native
English- High

Links

Linkedin

My Artstation page